Game Design
Master the design of a video game
Admission
High School Diploma +
Entrance Exam
Duration
5
Years
Degree
Level 7 RNCP – Master’s Degree
Rythm
Full Time
then Cooperative education
in Master’s
Campus
PARIS
MONTRÉAL
Home » Degree Programs » Game Design
95%
Graduates
(2020/2021/2022 years)
93%
Employment rate of last three graduate classes
88%
Alumni satisfied with their course
(2020/2021/2022 years)
Training
Game Designer Degree
![ISART Montréal](https://prod.isart.com/wp-content/uploads/2023/12/isart-montreal.webp)
Program taught in French
During the three-year Bachelor’s program, students learn the fundamentals of game design and develop a solid videogame culture. They learn to communicate and formalize game concepts and mechanics, developing their writing and organizational skills.
The courses and masterclasses offered during the Master’s program focus on cutting-edge topics in game and level design. Students create original, high-quality games in collaboration with the school’s video game programs.
These projects enable them to confront a context similar to that of the industry, while enjoying considerable creative freedom.
Entry requirements for Game Designer degree
To be accepted into our video game school and on to the Game Design degree course, candidates must have a high school diploma (or equivalent) and pass the admissions test.
The admissions test includes a digital portfolio and an interview.
All details are given in the Admissions Guide.
Pedagogy
Skills acquired
- Defining the creative strategy for a video game project
- Designing and prototyping a video game project
- Produce and manage the creative development of a video game
- Managing creative teams on a video game project
Training Objectives
Acquire the design and management skills needed to produce a video game:
- Master the fundamentals of game design, have a solid understanding of video games, and be able to formalize game concepts and mechanics.
- Communication, organization and writing skills
- Be able to invent, formalize and prototype interactive game mechanics adapted to the needs of the target audience.
HOW AM I TAUGHT
- Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
- Production of projects: monitoring and supervision by teachers during the realization of projects (end of year project, final major project)
HOW AM I ASSESSED
The school has set up a fair and objective evaluation system:
- Continuous Assessment (case studies, role-playing, presentations, demonstrations)
- Project presentations (end of year project, final major project) in front of a school or professional jury
- Written and oral evaluations in English
- Professional experience report and presentation
INTERNSHIP & INDUSTRY PLACEMENTS
The Game Design course includes periods of work experience in companies, to develop students’ employability right from the start of their studies.
- Bachelor 2nd year: a summer internship
- Bachelor 3rd year: 3-month internship (Feb/April)
- Master’s degree: 26 weeks minimum over the two years (internship, work experience contract or apprenticeship)
Qualification
The RNCP Level 7 title “Game Designer” is delivered at the end of the studies, based on the results obtained.
This Master’s Degree validates the acquisition of business skills (hard skills), social skills (soft skills), professional integration and the level of English.
Program
A PROJECT-ORIENTED PEDAGOGY
Year 1
Year 2
Year 3
Year 1
Year 2
Full time
EDUCATIONAL CONTENT
Program taught in French
- Design: Fundamentals
Method Design (Introduction to 3Cs / Signs and Feedback) | System Design (Core Gameplay loops / Metagame) | Initiation to Game Design (Paper Design) | 2D Level Design | Interaction grammar | Pitching exercises
- Design: Advanced concepts
Eco GD (Balancing / Statistics / Progression system) | UX Design | 2D level designs patterns | Ergonomy | Wireframe | Rational Design | GD Analytics | Game theory
- Analysis
QA
- Programming
Programming basics (Visual Scripting) | Prototyping | Exploring Tool Modeling | Excel
- Game Culture
- Career Support
- Active English
- Projects
One Button Game
2.5D Action Project
Board game
Citizenchip project
Full Time
EDUCATIONAL CONTENT
Program taught in French
- Design
Method Design (3Cs 3D & Mobile / Combat System) | Economic Game Design | Random systems | First-time User Experience | Game balance design | Wireframe | Sound list | Narrative Design | 3D Level Design Patterns | Game design document | Data analysis | Putting creativity into practice
- Programming
Unity Engine Scripting | Excel training
- Game Culture
- Carrer Support
- Active English
- Projects
3D Brawler
R&D
Free-to-play
- Internship / Professional Experience
2-month internship (summer)
Full Time
EDUCATIONAL CONTENT
Program taught in French
- Design
Method Design (3Cs VR & Open World / System Design for RPGs) | Economic Game Design | Analysis of Free-to-play programming models | Virtual Reality | Narrative design | 3D Level Design Patterns | Open world | Data analysis | Level Layout | Putting creativity into practice | Paper Design
- Game Culture
- Programming
Unreal Engine Visual Scripting (Blueprint) | Excel
- Career Support
- Active English
- Projects
Work experience project
Virtual Reality Project
End of bachelor project (RPG)
Game week
- Internship / Professional Experience
3-month internship (Feb/April)
work-study program
EDUCATIONAL CONTENT
Program taught in French
- Design
Coordination of Graduation Project playtests | Level Design | Localisation | Game Studies | Communication | System Design | Alternative Games Specialization
- Game Culture
- Career Support
- Active English
- Projects
Presentation of professional experience
Interdisciplinary Graduation Project
Adaptation of existing game
TOEIC exam: international test of professional English
- Internship / Professional Experience
At least 26 weeks over the 2 years of Master’s
work-study program
EDUCATIONAL CONTENT
Program taught in French
- Design
UI-UX | User research | Juiciness | Design, development and level design of specific games | Game theory | Psycho-sociological studies applied to games
- Entrepreneurship
Help to create a company | Launching your first game
- Programming
Prototyping | C# programming
- Project
Professional experience project
- Spécialisation (with the 2d year Master’s Game Design & Programming):
Major options
AI | Economic Game Design/Data
Narrative Design | Serious Game/Gamification/Game Impact | Business Creation
- Internship / Professional Experience
At least 26 weeks over the 2 years of Master’s
EXPERIENCE
WHAT THE COMPANIES SAY
![Accueil slide Jury Pro Montreal](https://prod.isart.com/wp-content/uploads/2024/02/Accueil-slide-Jury-Pro-Montreal.webp)
![Game Design temoignage pro Luis](https://prod.isart.com/wp-content/uploads/2024/03/Game-Design-temoignage-pro-Luis.png)
![Accueil slide Jury Pro Jeu Video](https://prod.isart.com/wp-content/uploads/2024/02/Accueil-slide-Jury-Pro-Jeu-Video.webp)
WHAT THE STUDENTS SAY
![Game Design game stories comet season](https://prod.isart.com/wp-content/uploads/2024/03/Game-Design-game-stories-comet-season.webp)
![Paroles d'Etudiants | Jean CHOUPAY | Game Design](https://prod.isart.com/wp-content/uploads/2024/01/Paroles-YT-Jean.webp)
![](https://prod.isart.com/wp-content/uploads/2024/03/Game-Design-game-stories-toy-island.webp)
![Game Design game stories deprecated](https://prod.isart.com/wp-content/uploads/2024/03/Game-Design-game-stories-deprecated.webp)
![Game Design game stories lily](https://prod.isart.com/wp-content/uploads/2024/03/Game-Design-game-stories-lily.webp)
EMPLOYMENT
JOB OPPORTUNITIES
Game Designer | Level Designer | Lead Game Designer
Alumni Success
![Game Art Alumni Jeanne Concept Artist](https://prod.isart.com/wp-content/uploads/2024/03/Game-Art-Alumni-Jeanne-Concept-Artist.webp)
![](https://prod.isart.com/wp-content/uploads/2024/03/Game-Art-Alumni-Adrien-Environement-Lighting-Artist-Sloclap.webp)
![](https://prod.isart.com/wp-content/uploads/2024/03/Game-Art-Alumni-Mathieu-Senior-Concept-Artist.webp)
![](https://prod.isart.com/wp-content/uploads/2024/03/Game-Art-Alumni-Wilfried-3D-Modeler.webp)
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