Game Programming

Develop scientific and technical expertise applied to video games

Admission

High School Diploma +
Entrance Exam

Duration

5

Years

Degree

Level 7 RNCP – Master’s Degree

Rythm

Full Time

then Cooperative education
in Master’s

Campus

PARIS
MONTRÉAL

97%

Graduates
(2020/2021/2022 years)

95%

Employment rate of last three graduate classes

93%

Alumni satisfied with their course (2020/2021/2022 years)

Training

Game Programming Degree

ISART Montréal
Admission hors Parcoursup

Program taught in French

The Game Programming training program trains high-level, all-round profi les who have technical and scientific skills related to video games, as well as solid cross-disciplinary skills.

Students are trained in the production pipelines, technologies and challenges of the the digital sector, especially video games. They are ready to meet the challenges of tomorrow with Virtual Reality, Artificial Intelligence and Big Data.

The diversity of teaching modules, built around mathematical, physical and computer sciences computer science, specialized video game development techniques and the humanities humanities, an introduction to research and professional experience prepare students to work in a multidisciplinary environment.

The 4th year offers students the opportunity to hone their skills in advanced engineering subjects engineering subjects (e.g. physics simulation programming), and to collaborate with all video game the video game industry as part of a joint project. The 5th year enables students to specialize in specific subjects, open up to cross-disciplinary professions and research, in partnership with the Tokyo University of Technology.

Entry requirements for Game Programming degree

Admission to Game Programming 1st year or 3rd year is conditional to obtaining a high school diploma, as well as passing the admissions test: interview, presentation of a portfolio (optional presentation in 1st year / mandatory in 3rd year) and written tests.

All details are given in the Admissions Guide.

Skills acquired

  • Identify and analyze a customer’s 3D needs
  • Script a 3D development project in an industrial, service or entertainment context
  • Choose and configure a 3D software platform
  • Manage a 3D development project
  • Manage 3D creative and technical teams

Training Objectives

Acquire technical and scientific skills related to video games but also solid transversal skills:

  • Mastering the production pipelines, technologies and challenges of the digital & video game industry, but also virtual reality, artificial intelligence, big data
  • Mastering transversal skills: basic science modules, teaching specialties, humanities, introduction to research, etc.
  • Improve your skills on specialized subjects such as physical simulation programming.

How am I taught

  • Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
  • Production of projects: monitoring and supervision by teachers during the realization of projects (end of year project, final major project)

How am I assessed

The school has set up a fair and objective evaluation system:

  • Continuous Assessment (case studies, role-playing, presentations, demonstrations)
  • Project presentations (end of year project, final major project) in front of a school or professional jury
  • Written and oral evaluations in English
  • Professional experience report and presentation

The Game Programming course includes periods of work experience in companies, to develop students’ employability right from the start of their studies.

  • Bachelor 2nd year: a summer internship
  • Bachelor 3rd year: 2-month internship (Feb/April)
  • Master’s degree: 26 weeks minimum over the two years

The school delivers a “Game Programmer” degree to students who have successfully completed the course. As part of the school’s quality approach, each course is subject to an application for RNCP certification.

This certifies the quality of the program and the professional integration of the graduates.

Program

A PROJECT-ORIENTED PEDAGOGY

Bachelor's

Year 1

Bachelor's

Year 2

Bachelor's

Year 3

Master's

Year 1

Master's

Year 2

EXPERIENCE

WHAT THE COMPANIES SAY​

What the students say

Employment

JOB OPPORTUNITIES

The Game Programming program opens the door to a variety of careers in the video game, multimedia, finance, research, and computer engineering sectors.

Lead Developer | Project Manager | Network Engineer | Graphics Engineer | DevOps Engineer | AI Engineer | Software Engineer | Gameplay Developer | Engine Developer | Tools Developer | Unity Developer | Unreal Engine Developer | UI Developer | Physics Developer | R&D Developer

Alumni Success

More

OTHER DEGREE PROGRAMS

Discover all the training programs offered by ISART Digital that may interest you.

Sign me up for the test !
Schedule an orientation appointment
This site is registered on wpml.org as a development site. Switch to a production site key to remove this banner.