Game Programming
Develop scientific and technical expertise applied to video games
Admission
High School Diploma +
Entrance Exam
Duration
5
Years
Degree
Level 7 RNCP – Master’s Degree
Rythm
Full Time
then Cooperative education
in Master’s
Campus
PARIS
MONTRÉAL
Home » Degree Programs » Game Programming
97%
Graduates
(2020/2021/2022 years)
95%
Employment rate of last three graduate classes
93%
Alumni satisfied with their course (2020/2021/2022 years)
Training
Game Programming Degree
Program taught in French
The Game Programming training program trains high-level, all-round profi les who have technical and scientific skills related to video games, as well as solid cross-disciplinary skills.
Students are trained in the production pipelines, technologies and challenges of the the digital sector, especially video games. They are ready to meet the challenges of tomorrow with Virtual Reality, Artificial Intelligence and Big Data.
The diversity of teaching modules, built around mathematical, physical and computer sciences computer science, specialized video game development techniques and the humanities humanities, an introduction to research and professional experience prepare students to work in a multidisciplinary environment.
The 4th year offers students the opportunity to hone their skills in advanced engineering subjects engineering subjects (e.g. physics simulation programming), and to collaborate with all video game the video game industry as part of a joint project. The 5th year enables students to specialize in specific subjects, open up to cross-disciplinary professions and research, in partnership with the Tokyo University of Technology.
Entry requirements for Game Programming degree
Admission to Game Programming 1st year or 3rd year is conditional to obtaining a high school diploma, as well as passing the admissions test: interview, presentation of a portfolio (optional presentation in 1st year / mandatory in 3rd year) and written tests.
All details are given in the Admissions Guide.
Pedagogy
Skills acquired
- Identify and analyze a customer’s 3D needs
- Script a 3D development project in an industrial, service or entertainment context
- Choose and configure a 3D software platform
- Manage a 3D development project
- Manage 3D creative and technical teams
Training Objectives
Acquire technical and scientific skills related to video games but also solid transversal skills:
- Mastering the production pipelines, technologies and challenges of the digital & video game industry, but also virtual reality, artificial intelligence, big data
- Mastering transversal skills: basic science modules, teaching specialties, humanities, introduction to research, etc.
- Improve your skills on specialized subjects such as physical simulation programming.
How am I taught
- Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
- Production of projects: monitoring and supervision by teachers during the realization of projects (end of year project, final major project)
How am I assessed
The school has set up a fair and objective evaluation system:
- Continuous Assessment (case studies, role-playing, presentations, demonstrations)
- Project presentations (end of year project, final major project) in front of a school or professional jury
- Written and oral evaluations in English
- Professional experience report and presentation
INTERNSHIP & INDUSTRY PLACEMENTS
The Game Programming course includes periods of work experience in companies, to develop students’ employability right from the start of their studies.
- Bachelor 2nd year: a summer internship
- Bachelor 3rd year: 2-month internship (Feb/April)
- Master’s degree: 26 weeks minimum over the two years
Qualification
The school delivers a “Game Programmer” degree to students who have successfully completed the course. As part of the school’s quality approach, each course is subject to an application for RNCP certification.
This certifies the quality of the program and the professional integration of the graduates.
Program
A PROJECT-ORIENTED PEDAGOGY
Year 1
Year 2
Year 3
Year 1
Year 2
Full Time
EDUCATIONAL CONTENT
Program taught in French
- IT Development
Low and high level programming C, C++, C# | Architecture & Software Design| Advanced Algorithmics
- Engine and Tools
File version management system (Git) | Basic rendering system (OpenGL)| Game engine (Unity)
- Science
Physics and Mathematics (analysis) | Rasterization | Study of the complexity of algorithms
- Game Design
Initiation
- Career Support
- Active English
- Projects
2D/3D Games
Rasterization
Personal engine
Intercurricular 3D Action Game
End of year project
Citizenchip project
Full time
EDUCATIONAL CONTENT
Program taught in French
- IT Development
Parallel programming | 3D animation techniques | Technical design document| Debugging-Profiling (CPU and GPU)
- Engine and Tools
Advanced rendering system | Unreal Engine (C++ and Blueprint)
- Science
Complex physics and mathematics (Vector analysis / Navier stokes / Minkowski / Voronoï)
- Career Support
- Active English
- Projects
Parralel resource management
Arena fighting game
Animation of a character (FBX)
Creating a game with a game engine
Citizenchip project
- Internship / Professional Experience
4 weeks (summer)
Full time
EDUCATIONAL CONTENT
Program taught in French
- IT Development
Networks | Research & Development | Advanced data structure | Networks programming on Unreal Engine 4
- Engine and Tools
Architectures (CPU | GPU) | Advanced Unity and Unreal Engine Usage | Optimization
- Science
AI Techniques in the world of video games
- Career Support
- Active English
- Projects
Network game
Real time strategy game
Game Week
Professional experience project
R&D Technologique intercurricular
R&D technical Artist intercurricular
End of Bachelor’s project
- Internship / Professional Experience
2 months (Feb/April)
work-study program
EDUCATIONAL CONTENT
Program taught in French
- IT Development
Complex algorithms (Broad Phase / Narrow Phase / SPH / Position Based Simulation) | Physical engine |Amazon network architecture
- Career Support
- Active English
- Projects
Professional positioning project
Realization of a physical simulation (Rigidbody with stresses and fluids)
Intercurricular Graduation Project
TOEIC
- Internship / Professional Experience
26 weeks minimum to be achieved over the last two years
work-study program
EDUCATIONAL CONTENT
Program taught in French
- IT Development
Lighting and shadows technique with Vulkan (Propagation, reflection, refraction, ray tracing) | Assembly language and SIMD | Reverse engineering Gameplay | Advanced Parallel Programming | DevOps
- Science
(Optical) Physics and Mathematics | Spatial and Temporal Acceleration Algorithm
- Managerial Development
Production management | Planning management | Code validation
- Career Support
- Active English
- Projects
Light and shadow engine
Optimizing of physics engine
Specialization project
Gameplay analysis and reproduction
Professional experience project
- Internship / Professional Experience
26 weeks minimum to be achieved over the last two years
EXPERIENCE
WHAT THE COMPANIES SAY
What the students say
Employment
JOB OPPORTUNITIES
The Game Programming program opens the door to a variety of careers in the video game, multimedia, finance, research, and computer engineering sectors.
Lead Developer | Project Manager | Network Engineer | Graphics Engineer | DevOps Engineer | AI Engineer | Software Engineer | Gameplay Developer | Engine Developer | Tools Developer | Unity Developer | Unreal Engine Developer | UI Developer | Physics Developer | R&D Developer
Alumni Success
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