TECHNICAL DESIGN
Design and create video games
Admission
High School Diploma +
Entrance Exam
Duration
2
Years
Degree
AEC LEA.DM
Rythm
Full time
Campus
MONTREAL
Home » Degree Programs » Technical Design
+20 ans
100%
PROGRAM
TECHNICAL DESIGN Degree
![ISART Montréal](https://prod.isart.com/wp-content/uploads/2023/12/isart-montreal.webp)
Program taught in English
The Technical Design program prepares students to become game creators at a technical level. The Technical Designer works at translating in code all the game elements, levels and environments so that the final product is coherent, visually appealing and efficient.
For these purposes, the technical game designer or technical level designer uses various development software applications and programming languages to create gameplay mechanics, features and levels.
Entry requirements for Technical Design Degree
Technical Design application process:
- Present a compelling portfolio of a game and a level created with game editor software
- Justify a certain level in Mathematics: Secondary IV, Technical and Scientific option OR Secondary IV, Science option OR Secondary V, Cultural, Social and Technical option
- Pass a programming test to insure a sufficient programming level
Pedagogy
Skills developed
- Analyze information about working in the field of computer science technology
- Use programming language
- Solve computer-related problems using mathematics
- Adapt to new videogame-compatible technologies
- Determine design choices for an optimal player’s experience
- Develop gaming or simulation applications
- Adapt the design choices according to the project’s business model
- Interact in a professional setting
- Collaborate on the design of applications
Course overview
- Develop self-expression, creativity, initiative and entrepreneurial spirit that are required in international Video Game studios
- Master the principles underlying the techniques and the technology used in Video Game development
- Work in a team setting to learn how to effectively cooperate and solve production challenges
- Learn how to develop detailed video game mechanics using industry standard tools
How am i taught
- Theoretical and practical teaching : lectures, cours magistraux, application exercises, practical exercises and tutorials
- Production projects : monitoring and supervision by teachers during the production of game projects
How you are assessed
- Continuous assessment (case studies, scenarios, presentations, demonstrations)
- Project presentations to teachers and industry professionals
- Drafting, presentation and defense of a professional experience report
Internship & Industry placements
The first year of the program is a full time year so that students can properly prepare their introduction into the industry.
The second year classes are given in the Work Study format, with mandatory validation of professional experience (internships, missions…).
Qualification
The Technical Designer Program gives students access to the AEC LEA.DM “Technical Designer” diploma.
PROGRAM
A PROJECT-ORIENTED PEDAGOGY
AEC LEA.DM
Full Time
Educational content
Program taught in English
- Programming
Base Programming | Fundamentals of Object Oriented Programming | 2D Programming | Gameplay Programming | Prototyping
- Design
Level and Game Design Base | Juiciness | Introduction to UI-UX | Game History | Creativity Practice
- Science & Technology
2D Mathematics | Animate | HTML5 | High Level Languages (AS3, Haxe, ES6)
- Career support
- Projects
Shoot them up
Puzzle-Game 2D
Free2Play mobile
- Pedagogical means
Theoretical and practical teaching: lectures, application exercises, practical work, tutorials
Production of projects: monitoring and supervision by teachers during the realization of projects (year project, graduation project)
- Evaluation Methods
Continuous control
Presentation of projects (end-of-year project, end-of-study project) before a school or professional jury
work-study program
TEACHING CONTENT
- Programming
In-depth Object Oriented Programming | Model Conception | 2D & 3D Programming | Client-Server Programming
- Design
Game Design | Level Design | Juiciness | Introduction to Video Game Economy Models | Data Analysis | UI-UX | Game History | Creativity Practice
- Science & Technology
3D Mathematics | Introduction to 3D | Unity | Unreal Engine | High Level Languages (C#)
- Career Support
- Projects
Inter-curriculum Final YearProject
Virtual Reality
- Internship / Professional Experience
At least 300 hours
Experience
WHAT COMPANIES SAY
![Cover Youtube Ubisoft Quote](https://prod.isart.com/wp-content/uploads/2024/02/BBA-Game-Creative-Management-Cover-Youtube-Ubisoft-Quote.webp)
![Cover Youtube Dontnod Quote](https://prod.isart.com/wp-content/uploads/2024/02/BBA-Game-Creative-Management-Cover-Youtube-Dontnod-Quote.webp)
Career
Job opportunities
Gameplay developer | Unity Developer | Mobile Developer | HTML5 Developer | Technical Game Designer | Technical Level Designer | Creative Director
Alumni success
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